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libraries/lvgl/examples/widgets/arc/index.rst
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libraries/lvgl/examples/widgets/arc/index.rst
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Simple Arc
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----------
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.. lv_example:: widgets/arc/lv_example_arc_1
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:language: c
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:description: A simple example to demonstrate the use of an arc.
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Loader with Arc
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---------------
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.. lv_example:: widgets/arc/lv_example_arc_2
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:language: c
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35
libraries/lvgl/examples/widgets/arc/lv_example_arc_1.c
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libraries/lvgl/examples/widgets/arc/lv_example_arc_1.c
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#include "../../lv_examples.h"
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#if LV_USE_ARC && LV_BUILD_EXAMPLES
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static void value_changed_event_cb(lv_event_t * e);
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void lv_example_arc_1(void)
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{
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lv_obj_t * label = lv_label_create(lv_screen_active());
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/*Create an Arc*/
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lv_obj_t * arc = lv_arc_create(lv_screen_active());
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lv_obj_set_size(arc, 150, 150);
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lv_arc_set_rotation(arc, 135);
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lv_arc_set_bg_angles(arc, 0, 270);
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lv_arc_set_value(arc, 10);
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lv_obj_center(arc);
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lv_obj_add_event_cb(arc, value_changed_event_cb, LV_EVENT_VALUE_CHANGED, label);
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/*Manually update the label for the first time*/
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lv_obj_send_event(arc, LV_EVENT_VALUE_CHANGED, NULL);
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}
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static void value_changed_event_cb(lv_event_t * e)
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{
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lv_obj_t * arc = lv_event_get_target(e);
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lv_obj_t * label = lv_event_get_user_data(e);
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lv_label_set_text_fmt(label, "%" LV_PRId32 "%%", lv_arc_get_value(arc));
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/*Rotate the label to the current position of the arc*/
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lv_arc_rotate_obj_to_angle(arc, label, 25);
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}
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#endif
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35
libraries/lvgl/examples/widgets/arc/lv_example_arc_2.c
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libraries/lvgl/examples/widgets/arc/lv_example_arc_2.c
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#include "../../lv_examples.h"
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#if LV_USE_ARC && LV_BUILD_EXAMPLES
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static void set_angle(void * obj, int32_t v)
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{
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lv_arc_set_value(obj, v);
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}
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/**
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* Create an arc which acts as a loader.
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*/
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void lv_example_arc_2(void)
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{
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/*Create an Arc*/
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lv_obj_t * arc = lv_arc_create(lv_screen_active());
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lv_arc_set_rotation(arc, 270);
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lv_arc_set_bg_angles(arc, 0, 360);
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lv_obj_remove_style(arc, NULL, LV_PART_KNOB); /*Be sure the knob is not displayed*/
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lv_obj_remove_flag(arc, LV_OBJ_FLAG_CLICKABLE); /*To not allow adjusting by click*/
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lv_obj_center(arc);
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lv_anim_t a;
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lv_anim_init(&a);
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lv_anim_set_var(&a, arc);
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lv_anim_set_exec_cb(&a, set_angle);
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lv_anim_set_duration(&a, 1000);
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lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); /*Just for the demo*/
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lv_anim_set_repeat_delay(&a, 500);
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lv_anim_set_values(&a, 0, 100);
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lv_anim_start(&a);
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}
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#endif
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