init Files
This commit is contained in:
77
libraries/lvgl/docs/others/snapshot.rst
Normal file
77
libraries/lvgl/docs/others/snapshot.rst
Normal file
@@ -0,0 +1,77 @@
|
||||
.. _snapshot:
|
||||
|
||||
========
|
||||
Snapshot
|
||||
========
|
||||
|
||||
Snapshot provides API to take snapshot image for LVGL object together
|
||||
with its children. The image will look exactly like the object on display.
|
||||
|
||||
.. _snapshot_usage:
|
||||
|
||||
Usage
|
||||
-----
|
||||
|
||||
Simply call API :cpp:func:`lv_snapshot_take` to generate the image descriptor
|
||||
which can be set as image object src using :cpp:func:`lv_image_set_src`.
|
||||
|
||||
Note, only following color formats are supported for now:
|
||||
|
||||
- :cpp:enumerator:`LV_COLOR_FORMAT_RGB565`
|
||||
- :cpp:enumerator:`LV_COLOR_FORMAT_RGB888`
|
||||
- :cpp:enumerator:`LV_COLOR_FORMAT_XRGB8888`
|
||||
- :cpp:enumerator:`LV_COLOR_FORMAT_ARGB8888`
|
||||
|
||||
Free the Image
|
||||
~~~~~~~~~~~~~~
|
||||
|
||||
The memory :cpp:func:`lv_snapshot_take` uses are dynamically allocated using
|
||||
:cpp:func:`lv_draw_buf_create`. Use API :cpp:func:`lv_draw_buf_destroy` to free the memory it
|
||||
takes. This will firstly free memory the image data takes, then the
|
||||
image descriptor.
|
||||
|
||||
The snapshot image which is the draw buffer returned by :cpp:func:`lv_snapshot_take`
|
||||
normally won't be added to cache because it can be drawn directly. So you don't need
|
||||
to invalidate cache by :cpp:func:`lv_image_cache_drop` before destroy the draw buffer.
|
||||
|
||||
Below code snippet explains usage of this API.
|
||||
|
||||
.. code:: c
|
||||
|
||||
void update_snapshot(lv_obj_t * obj, lv_obj_t * img_snapshot)
|
||||
{
|
||||
lv_draw_buf_t* snapshot = (void*)lv_image_get_src(img_snapshot);
|
||||
if(snapshot) {
|
||||
lv_draw_buf_destroy(snapshot);
|
||||
}
|
||||
snapshot = lv_snapshot_take(obj, LV_COLOR_FORMAT_ARGB8888);
|
||||
lv_image_set_src(img_snapshot, snapshot);
|
||||
}
|
||||
|
||||
Use Existing Buffer
|
||||
~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
If the snapshot needs update now and then, or simply caller provides memory, use API
|
||||
``lv_result_t lv_snapshot_take_to_draw_buf(lv_obj_t * obj, lv_color_format_t cf, lv_draw_buf_t * draw_buf);``
|
||||
for this case. It's caller's responsibility to create and destroy the draw buffer.
|
||||
|
||||
If snapshot is generated successfully, the image descriptor is updated
|
||||
and image data will be stored to provided ``buf``.
|
||||
|
||||
Note that snapshot may fail if provided buffer is not enough, which may
|
||||
happen when object size changes. It's recommended to use API
|
||||
:cpp:func:`lv_snapshot_reshape_draw_buf` to prepare the buffer firstly and if it
|
||||
fails, destroy the existing draw buffer and call `lv_snapshot_take` directly.
|
||||
|
||||
.. _snapshot_example:
|
||||
|
||||
Example
|
||||
-------
|
||||
|
||||
.. include:: ../examples/others/snapshot/index.rst
|
||||
|
||||
.. _snapshot_api:
|
||||
|
||||
API
|
||||
---
|
||||
|
||||
Reference in New Issue
Block a user