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libraries/lvgl/docs/others/monkey.rst
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libraries/lvgl/docs/others/monkey.rst
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.. _monkey:
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======
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Monkey
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======
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A simple monkey test. Use random input to stress test the application.
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.. _monkey_usage:
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Usage
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-----
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Enable :c:macro:`LV_USE_MONKEY` in ``lv_conf.h``.
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First configure monkey, use :c:struct:`lv_monkey_config_t` to define the
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configuration structure, set the ``type`` (check `input devices </overview/indev>`__ for the supported types), and then set the
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range of ``period_range`` and ``input_range``, the monkey will output
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random operations at random times within this range. Call
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:cpp:func:`lv_monkey_create` to create monkey. Finally call
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:cpp:expr:`lv_monkey_set_enable(monkey, true)` to enable monkey.
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If you want to pause the monkey, call
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:cpp:expr:`lv_monkey_set_enable(monkey, false)`. To delete the monkey, call
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:cpp:expr:`lv_monkey_delete(monkey)`.
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Note that ``input_range`` has different meanings in different ``type``:
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- :cpp:enumerator:`LV_INDEV_TYPE_POINTER`: No effect, click randomly within the pixels of the screen resolution.
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- :cpp:enumerator:`LV_INDEV_TYPE_ENCODER`: The minimum and maximum values of ``enc_diff``.
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- :cpp:enumerator:`LV_INDEV_TYPE_BUTTON`: The minimum and maximum values of ``btn_id``.
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Use :cpp:func:`lv_monkey_get_indev` to get the input device, and use
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:cpp:func:`lv_indev_set_button_points` to map the key ID to the coordinates.
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- :cpp:enumerator:`LV_INDEV_TYPE_KEYPAD`: No effect, Send random :ref:`indev_keys`.
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.. _monkey_example:
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Example
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-------
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.. include:: ../examples/others/monkey/index.rst
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.. _monkey_api:
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API
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---
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