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libraries/lvgl/docs/integration/ide/index.rst
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libraries/lvgl/docs/integration/ide/index.rst
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====
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IDEs
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====
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.. toctree::
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:maxdepth: 2
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pc-simulator
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mdk
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libraries/lvgl/docs/integration/ide/mdk.rst
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libraries/lvgl/docs/integration/ide/mdk.rst
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===
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MDK
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===
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TODO
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libraries/lvgl/docs/integration/ide/pc-simulator.rst
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libraries/lvgl/docs/integration/ide/pc-simulator.rst
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.. _simulator:
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===============
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Simulator on PC
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===============
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You can try out LVGL **using only your PC** (i.e. without any
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development boards). LVGL will run on a simulator environment on the PC
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where anyone can write and experiment with real LVGL applications.
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Using the simulator on a PC has the following advantages:
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- Hardware independent: Write code, run it on the PC and see the result on a monitor.
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- Cross-platform: Any Windows, Linux or macOS system can run the PC simulator.
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- Portability: The written code is portable, which means you can simply copy it when migrating to embedded hardware.
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- Easy Validation: The simulator is also very useful to report bugs because it
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provides a common platform for every user.
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- Better developer experience: On PC Debuggers are usually faster and better, you can log to files,
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add a lot of ``printf``-s, do profiling, and so on.
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Select an IDE
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-------------
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The simulator is ported to various IDEs (Integrated Development Environments).
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Choose your favorite IDE, read its README on GitHub, download the project, and load it to the IDE.
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- `Eclipse with SDL driver <https://github.com/lvgl/lv_sim_eclipse_sdl>`__: Recommended on Linux and Mac, supports CMake too
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- `VisualStudio <https://github.com/lvgl/lv_port_pc_visual_studio>`__: Recommended on Windows
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- `VSCode with SDL driver <https://github.com/lvgl/lv_port_pc_vscode>`__: Recommended on Linux (SDL) and Mac (SDL)
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- `CodeBlocks <https://github.com/lvgl/lv_sim_codeblocks_win>`__: Recommended on Windows
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- `PlatformIO with SDL driver <https://github.com/lvgl/lv_platformio>`__: Recommended on Linux and Mac but has an STM32 environment too
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- `Generic Linux <https://github.com/lvgl/lv_port_linux>`__: CMake based project where you can easily switch between fbdev, DRM, and SDL.
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- `MDK with FastModel <https://github.com/lvgl/lv_port_an547_cm55_sim>`__: For Windows
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External project not maintained by the LVGL organization:
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- `QT Creator <https://github.com/Varanda-Labs/lvgl-qt-sim>`__: Cross platform
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Built-in drivers
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----------------
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LVGL comes with several `built-in drivers <https://docs.lvgl.io/master/integration/driver/index.html>`__.
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Even if a simulator project comes with e.g. SDL, you can easily replace it by enabling
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another driver in ``lv_conf.h`` and calling its ``create`` function.
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For example to use the Linux frame buffer device instead of SDL just enable ``LV_USE_LINUX_FBDEV``
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and call
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.. code:: c
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lv_display_t *display = lv_linux_fbdev_create();
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lv_linux_fbdev_set_file(display, "/dev/fb0")
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