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libraries/lvgl/docs/integration/bindings/pikascript.rst
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libraries/lvgl/docs/integration/bindings/pikascript.rst
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PikaScript
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==========
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What is PikaScript ?
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--------------------
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`PikaScript <https://github.com/pikasTech/pikascript>`__ is a Python
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interpreter designed specifically for microcontrollers, and it supports
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a subset of the common Python3 syntax.
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It's lighter, requiring only 32k of code space and 4k of RAM, which
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means it can run on stm32f103c8 (blue-pill) or even stm32g030c8, on the
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other hand, you can leave valuable space for more material or larger
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buffer areas.
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It is simpler, out of the box, runs with no porting and configuration at
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all, does not depend on OS or file system, has good support for popular
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IDEs for Windows platforms like Keil, IAR, RT-Thread-Studio, and of
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course, supports linux-gcc development platforms.
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It's smarter, with a unique C module mechanism that allows you to
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generate bindings automatically by simply writing the API for the C
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module in Python, and you don't need to deal with the headache of
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writing any macros or global tables manually. On the other hand, all C
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modules have sophisticated smart hints, even hinting at the types of
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your arguments .
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--------------
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Why PikaScript + LVGL ?
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-----------------------
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PikaScript now supports the main features of LVGL8, and these APIs are
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fully compatible with MicroPython!
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This means that you can continue to use already written code from
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MicroPython, and then use less code space and RAM.
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Enjoy detailed code hints down to the parameter type for a better
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programming experience
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Use a more convenient IDE, such as vs-based simulation projects
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So how does it look like?
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-------------------------
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Here are some examples of lvgl that PikaScript can already run, they are
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mainly from the lvgl documentation examples
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LV_ARC
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~~~~~~
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.. code:: python
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import pika_lvgl as lv
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import PikaStdLib
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mem = PikaStdLib.MemChecker()
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# Create an Arc
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arc = lv.arc(lv.screen_active())
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arc.set_end_angle(200)
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arc.set_size(150, 150)
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arc.center()
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print('mem used max: %0.2f kB' % (mem.getMax()))
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print('mem used now: %0.2f kB' % (mem.getNow()))
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LV_BAR
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~~~~~~
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.. code:: python
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import pika_lvgl as lv
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import PikaStdLib
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mem = PikaStdLib.MemChecker()
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bar1 = lv.bar(lv.screen_active())
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bar1.set_size(200, 20)
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bar1.center()
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bar1.set_value(70, lv.ANIM.OFF)
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print('mem used max: %0.2f kB' % (mem.getMax()))
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print('mem used now: %0.2f kB' % (mem.getNow()))
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LV_BTN
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~~~~~~
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.. code:: python
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import pika_lvgl as lv
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import PikaStdLib
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mem = PikaStdLib.MemChecker()
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def event_cb_1(evt):
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print('in evt1')
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print('mem used now: %0.2f kB' % (mem.getNow()))
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def event_cb_2(evt):
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print('in evt2')
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print('mem used now: %0.2f kB' % (mem.getNow()))
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btn1 = lv.btn(lv.screen_active())
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btn1.align(lv.ALIGN.TOP_MID, 0, 10)
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btn2 = lv.btn(lv.screen_active())
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btn2.align(lv.ALIGN.TOP_MID, 0, 50)
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btn1.add_event_cb(event_cb_1, lv.EVENT.CLICKED, 0)
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btn2.add_event_cb(event_cb_2, lv.EVENT.CLICKED, 0)
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print('mem used max: %0.2f kB' % (mem.getMax()))
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print('mem used now: %0.2f kB' % (mem.getNow()))
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LV_CHECKBOX
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~~~~~~~~~~~
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.. code:: python
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import pika_lvgl as lv
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import PikaStdLib
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mem = PikaStdLib.MemChecker()
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cb = lv.checkbox(lv.screen_active())
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cb.set_text("Apple")
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cb.align(lv.ALIGN.TOP_LEFT, 0 ,0)
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cb = lv.checkbox(lv.screen_active())
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cb.set_text("Banana")
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cb.add_state(lv.STATE.CHECKED)
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cb.align(lv.ALIGN.TOP_LEFT, 0 ,30)
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cb = lv.checkbox(lv.screen_active())
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cb.set_text("Lemon")
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cb.add_state(lv.STATE.DISABLED)
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cb.align(lv.ALIGN.TOP_LEFT, 0 ,60)
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cb = lv.checkbox(lv.screen_active())
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cb.add_state(lv.STATE.CHECKED | lv.STATE.DISABLED)
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cb.set_text("Melon")
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cb.align(lv.ALIGN.TOP_LEFT, 0 ,90)
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print('mem used max: %0.2f kB' % (mem.getMax()))
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print('mem used now: %0.2f kB' % (mem.getNow()))
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--------------
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How does it work?
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-----------------
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PikaScript has a unique C module smart binding tool
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Just write the Python interface in pika_lvgl.pyi (.pyi is the python
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interface file)
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.. code:: python
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# pika_lvgl.pyi
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class arc(lv_obj):
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def set_end_angle(self, angle: int): ...
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def set_bg_angles(self, start: int, end: int): ...
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def set_angles(self, start: int, end: int): ...
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Then PikaScript's pre-compiler can automatically bind the following C
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functions, simply by naming the functions in the module_class_method
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format, without any additional work, and all binding and registration is
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done automatically.
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.. code:: c
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/* pika_lvgl_arc.c */
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void pika_lvgl_arc_set_end_angle(PikaObj* self, int angle) {
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lv_obj_t* lv_obj = obj_getPtr(self, "lv_obj");
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lv_arc_set_end_angle(lv_obj, angle);
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}
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void pika_lvgl_arc_set_bg_angles(PikaObj *self, int start, int end){
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lv_obj_t* lv_obj = obj_getPtr(self, "lv_obj");
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lv_arc_set_bg_angles(lv_obj, start, end);
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}
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void pika_lvgl_arc_set_angles(PikaObj *self, int start, int end){
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lv_obj_t* lv_obj = obj_getPtr(self, "lv_obj");
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lv_arc_set_angles(lv_obj, start, end);
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}
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To use the module, just ``import pika_lvgl`` and the precompiler will
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automatically scan main.py and bind the ``pika_lvgl`` module
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::
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$ ./rust-msc-latest-win10.exe
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(pikascript) packages installed:
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pikascript-core==v1.10.0
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PikaStdLib==v1.10.0
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PikaStdDevice==v1.10.0
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(pikascript) pika compiler:
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scanning main.py...
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binding pika_lvgl.pyi...
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The precompiler is written in Rust, runs on windows and linux, and is
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completely open source.
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In addition to binding C modules, the precompiler compiles Python
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scripts to bytecode in the PC, reducing the size of the script and
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increasing its speed.
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--------------
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How can I use it?
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-----------------
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The simulation repo on vs is available on
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https://github.com/pikasTech/lv_pikascript
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