init Files
This commit is contained in:
504
libraries/lvgl/docs/integration/bindings/api_json.rst
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504
libraries/lvgl/docs/integration/bindings/api_json.rst
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@@ -0,0 +1,504 @@
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Output API as JSON data
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=======================
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We have written a script that will read the header files in LVGL and outputs a
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more friendly JSON format for the API. This is done so that bindings that generate
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code automatically will have an easy way to collect the needed information without
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having to reinvent the wheel. The JSON data format has already made libraries for
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reading the format for just about every programming language out there.
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The script in order to run does have some requirements.
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- Python >= 3.10
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- Pycparser >= 2.21: Python Library for reading the preprocessor ouotput from the C compiler
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- PyMSVC >= 0.4.0: Python library is using MSVC Compiler
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- C compiler, gcc for Linux, clang for OSX and MSVC for Windows
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- Doxygen: used to read the docstrings from the header files.
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There are several options when running the script. They are as follows
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- `--output-path`: output directory for JSON file. If one is not supplied
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then it will be output stdout
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- `--lvgl-config`: path to lv_conf.h (including file name), if this is not
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set then a config file will be generated that has most common things turned on
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- `--develop`: leaves the temporary folder in place.
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to use the script
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.. code:: shell
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python /scripts/gen_json/gen_json.py --output-path=json/output/directory --lvgl-config=path/to/lv_conf.h
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or if you want to run a subprocess from inside of a generation script and read the output from stdout
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.. code:: shell
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python /scripts/gen_json/gen_json.py --lvgl-config=path/to/lv_conf.h
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The JSON data is broken apart into a couple of main categories.
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- enums
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- functions
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- function_pointers
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- structures
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- unions
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- variables
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- typedefs
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- forward_decls
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- macros
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Those categories are the element names undert the root of the JSON data.
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The value for each categry is an array of JSON elements. There is a bit of
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nesting with the elements in the arrays and I have created "json_types" that
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will allow you to identify exactly what you are dealing with.
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The different "json_types" are as follows:
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- ``"array"``: The array type is used to identify arrays.
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Available JSON fields:
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- ``"dim"``: number of items in the array
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- ``"quals"``: array of qualifiers, IE "const"
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- ``"type"``: This may or may not be available.
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- ``"name"``: the name of the data type
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- ``"field"``: This type is used to describe fields in structures and unions.
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It is used in the ``"fields"`` array of the ``"struct"`` and ``"union"`` JSON types.
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Available JSON fields:
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- ``"name"``: The name of the field.
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- ``"type"``: This contains the type information for the field. Check the
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``"json_type"`` to know what type you are dealing with.
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- ``"bitsize"``: The number of bits the field has or ``null``
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if there is no bit size defined
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- ``"docstring"``: you should know what this is.
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- ``"arg"``: Used to describe an argument/parameter in a function or a function pointer.
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Available JSON fields:
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- ``"name"``: The name of the argument/parameter.
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- ``"type"``: This contains the type information for the field. Check the
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``"json_type"`` to know what type you are dealing with.
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- ``"docstring"``: you should know what this is.
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- ``"quals"``: array of qualifiers, IE "const"
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- ``"forward_decl"``: Describes a forward declaration.There are structures in
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LVGL that are considered to be private and that is what these desccribe.
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Available JSON fields:
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- ``"name"``: The name of the formard declaration.
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- ``"type"``: This contains the type information for the field. Check the
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``"json_type"`` to know what type you are dealing with.
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- ``"docstring"``: you should know what this is.
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- ``"quals"``: array of qualifiers, IE "const"
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- ``"function_pointer"``: Describes a function pointer. These are used when
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registering callback functions in LVGL.
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Available JSON fields:
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- ``"name"``: The name of the function pointer.
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- ``"type"``: This contains the return type information for the function pointer.
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- ``"docstring"``: you should know what this is.
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- ``"args"``: array of ``"arg"`` objects. This describes the fuction arguments/parameters.
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- ``"quals"``: array of qualifiers, IE "const"
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- ``"variable"``: Describes a global variable.
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Available JSON fields:
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- ``"name"``: The name of the variable.
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- ``"type"``: This contains the type information for the field. Check the
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``"json_type"`` to know what type you are dealing with.
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- ``"docstring"``: you should know what this is.
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- ``"quals"``: array of qualifiers, IE "const"
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- ``"storage"``: array of storage classifiers, IE "extern"
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- ``"special_type"``: Currently only used to describe an ellipsis argument
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for a function.
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Available JSON fields:
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- ``"name"``: will always be "ellipsis".
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- ``"primitive_type"``: This is a base type. There or no other types beneith this.
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This tells you that the type is a basic or primitive C type.
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IE: struct, union, int, unsigned int, etc...
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Available JSON fields:
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- ``"name"``: The name of the primitive type.
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- ``"enum"``: Describes a grouping of enumeration items/members.
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Available JSON fields:
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- ``"name"``: The name of the enumeration group/type.
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- ``"type"``: This contains the type information for the enumeration group.
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This is always going to be an "int" type. Make sure you do not use this
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type as the type for the members of this enumeration group. Check the
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enumeration members type to get the correct type.
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- ``"docstring"``: you should know what this is.
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- ``"members"``: array of ``"enum_member"`` objects
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- ``"enum_member"``: Describes an enumeration item/member. Only found under
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the ``"members"`` field of an ``"enum"`` JSON type
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Available JSON fields:
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- ``"name"``: The name of the enumeration.
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- ``"type"``: This contains the type information for the enum member.
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This gets a bit tricky because the type specified in here is not always
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going to be an "int". It will usually point to an lvgl type and the type
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of the lvgl type can be found in the ``"typedefs"`` section.
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- ``"docstring"``: you should know what this is.
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- ``"value"``: the enumeration member/item's value
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- ``"lvgl_type"``: This is a base type. There or no other types beneith this.
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This tells you that the type is an LVGL data type.
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Available JSON fields:
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- ``"name"``: The name of the type.
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- ``"quals"``: array of qualifiers, IE "const
|
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|
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- ``"struct"``: Describes a structure
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Available JSON fields:
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- ``"name"``: The name of the structure.
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- ``"type"``: This contains the primitive type information for the structure.
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- ``"docstring"``: you should know what this is.
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- ``"fields"``: array of ``"field"`` elements.
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- ``"quals"``: array of qualifiers, IE "const"
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- ``"union"``: Describes a union
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Available JSON fields:
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- ``"name"``: The name of the union.
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||||
- ``"type"``: This contains the primitive type information for the union.
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- ``"docstring"``: you should know what this is.
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- ``"fields"``: array of ``"field"`` elements.
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- ``"quals"``: array of qualifiers, IE "const"
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- ``"macro"``: describes a macro. There is limited information that can be
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collected about macros and in most cases a binding will need to have these
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statically added to a binding. It is more for collecting the docstrings than
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anything else.
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Available JSON fields:
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||||
- ``"name"``: The name of the macro.
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||||
- ``"docstring"``: you should know what this is.
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||||
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- ``"ret_type"``: return type from a function. This is only going to be seen in the ``"type"``
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element of a ``"function"`` type.
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||||
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Available JSON fields:
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||||
- ``"type"``: This contains the type information for the field. Check the
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``"json_type"`` to know what type you are dealing with.
|
||||
- ``"docstring"``: you should know what this is.
|
||||
|
||||
|
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- ``"function"``: Describes a function.
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||||
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Available JSON fields:
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- ``"name"``: The name of the function.
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||||
- ``"type"``: This contains the type information for the return value.
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- ``"docstring"``: you should know what this is.
|
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- ``"args"``: array of ``"arg"`` json types. This describes the fuction arguments/parameters.
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|
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|
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- ``"stdlib_type"``: This is a base type, meaning that there are no more
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type levels beneith this. This tells us that the type is from the C stdlib.
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Available JSON fields:
|
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- ``"name"``: The name of the type.
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||||
- ``"quals"``: array of qualifiers, IE "const
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|
||||
|
||||
- ``"unknown_type"``: This should not be seen. If it is then there needs to be
|
||||
an adjustment made to the script. Please open an issue and let us know if you see this type.
|
||||
|
||||
Available JSON fields:
|
||||
- ``"name"``: The name of the type.
|
||||
- ``"quals"``: array of qualifiers, IE "const
|
||||
|
||||
|
||||
- ``"pointer"``: This is a wrapper object to let you know that the type you
|
||||
are dealing with is a pointer
|
||||
|
||||
Available JSON fields:
|
||||
- ``"type"``: This contains the type information for the pointer. Check the
|
||||
``"json_type"`` to know what type you are dealing with.
|
||||
- ``"quals"``: array of qualifiers, IE "const", may or may not be available.
|
||||
|
||||
|
||||
- ``"typedef"``: type definitions. I will explain more on this below.
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||||
|
||||
Available JSON fields:
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- ``"name"``: The name of the typedef.
|
||||
- ``"type"``: This contains the type information for the field. Check the
|
||||
``"json_type"`` to know what type you are dealing with.
|
||||
- ``"docstring"``: you should know what this is.
|
||||
- ``"quals"``: array of qualifiers, IE "const"
|
||||
|
||||
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Here is an example of what the output will look like.
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.. code:: json
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{
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"enums":[
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{
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"name":"_lv_result_t",
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"type":{
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"name":"int",
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||||
"json_type":"primitive_type"
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},
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"json_type":"enum",
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"docstring":"LVGL error codes. ",
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"members":[
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{
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"name":"LV_RESULT_INVALID",
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"type":{
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"name":"_lv_result_t",
|
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"json_type":"lvgl_type"
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},
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"json_type":"enum_member",
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"docstring":"",
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"value":"0x0"
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},
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{
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"name":"LV_RESULT_OK",
|
||||
"type":{
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"name":"_lv_result_t",
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"json_type":"lvgl_type"
|
||||
},
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"json_type":"enum_member",
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"docstring":"",
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"value":"0x1"
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||||
}
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]
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}
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],
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"functions":[
|
||||
{
|
||||
"name":"lv_version_info",
|
||||
"type":{
|
||||
"type":{
|
||||
"type":{
|
||||
"name":"char",
|
||||
"json_type":"primitive_type",
|
||||
"quals":[
|
||||
"const"
|
||||
]
|
||||
},
|
||||
"json_type":"pointer",
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||||
"quals":[]
|
||||
},
|
||||
"json_type":"ret_type",
|
||||
"docstring":""
|
||||
},
|
||||
"json_type":"function",
|
||||
"docstring":"",
|
||||
"args":[
|
||||
{
|
||||
"name":null,
|
||||
"type":{
|
||||
"name":"void",
|
||||
"json_type":"primitive_type",
|
||||
"quals":[]
|
||||
},
|
||||
"json_type":"arg",
|
||||
"docstring":"",
|
||||
"quals":[]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"function_pointers":[
|
||||
{
|
||||
"name":"lv_tlsf_walker",
|
||||
"type":{
|
||||
"type":{
|
||||
"name":"void",
|
||||
"json_type":"primitive_type",
|
||||
"quals":[]
|
||||
},
|
||||
"json_type":"ret_type",
|
||||
"docstring":""
|
||||
},
|
||||
"json_type":"function_pointer",
|
||||
"docstring":"",
|
||||
"args":[
|
||||
{
|
||||
"name":"ptr",
|
||||
"type":{
|
||||
"type":{
|
||||
"name":"void",
|
||||
"json_type":"primitive_type",
|
||||
"quals":[]
|
||||
},
|
||||
"json_type":"pointer",
|
||||
"quals":[]
|
||||
},
|
||||
"json_type":"arg",
|
||||
"docstring":""
|
||||
},
|
||||
{
|
||||
"name":"size",
|
||||
"type":{
|
||||
"name":"size_t",
|
||||
"json_type":"stdlib_type",
|
||||
"quals":[]
|
||||
},
|
||||
"json_type":"arg",
|
||||
"docstring":""
|
||||
},
|
||||
{
|
||||
"name":"used",
|
||||
"type":{
|
||||
"name":"int",
|
||||
"json_type":"primitive_type",
|
||||
"quals":[]
|
||||
},
|
||||
"json_type":"arg",
|
||||
"docstring":""
|
||||
},
|
||||
{
|
||||
"name":"user",
|
||||
"type":{
|
||||
"type":{
|
||||
"name":"void",
|
||||
"json_type":"primitive_type",
|
||||
"quals":[]
|
||||
},
|
||||
"json_type":"pointer",
|
||||
"quals":[]
|
||||
},
|
||||
"json_type":"arg",
|
||||
"docstring":""
|
||||
}
|
||||
],
|
||||
"quals":[]
|
||||
}
|
||||
],
|
||||
"structures":[
|
||||
{
|
||||
"name":"_lv_gradient_cache_t",
|
||||
"type":{
|
||||
"name":"struct",
|
||||
"json_type":"primitive_type"
|
||||
},
|
||||
"json_type":"struct",
|
||||
"docstring":null,
|
||||
"fields":[
|
||||
{
|
||||
"name":"color_map",
|
||||
"type":{
|
||||
"type":{
|
||||
"name":"lv_color_t",
|
||||
"json_type":"lvgl_type",
|
||||
"quals":[]
|
||||
},
|
||||
"json_type":"pointer",
|
||||
"quals":[]
|
||||
},
|
||||
"json_type":"field",
|
||||
"bitsize":null,
|
||||
"docstring":""
|
||||
},
|
||||
{
|
||||
"name":"opa_map",
|
||||
"type":{
|
||||
"type":{
|
||||
"name":"lv_opa_t",
|
||||
"json_type":"lvgl_type",
|
||||
"quals":[]
|
||||
},
|
||||
"json_type":"pointer",
|
||||
"quals":[]
|
||||
},
|
||||
"json_type":"field",
|
||||
"bitsize":null,
|
||||
"docstring":""
|
||||
},
|
||||
{
|
||||
"name":"size",
|
||||
"type":{
|
||||
"name":"uint32_t",
|
||||
"json_type":"stdlib_type",
|
||||
"quals":[]
|
||||
},
|
||||
"json_type":"field",
|
||||
"bitsize":null,
|
||||
"docstring":""
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"unions":[],
|
||||
"variables":[
|
||||
{
|
||||
"name":"lv_global",
|
||||
"type":{
|
||||
"name":"lv_global_t",
|
||||
"json_type":"lvgl_type",
|
||||
"quals":[]
|
||||
},
|
||||
"json_type":"variable",
|
||||
"docstring":"",
|
||||
"quals":[],
|
||||
"storage":[
|
||||
"extern"
|
||||
]
|
||||
}
|
||||
],
|
||||
"typedefs":[
|
||||
{
|
||||
"name":"lv_pool_t",
|
||||
"type":{
|
||||
"type":{
|
||||
"name":"void",
|
||||
"json_type":"primitive_type",
|
||||
"quals":[]
|
||||
},
|
||||
"json_type":"pointer"
|
||||
},
|
||||
"json_type":"typedef",
|
||||
"docstring":"",
|
||||
"quals":[]
|
||||
}
|
||||
],
|
||||
"forward_decls":[
|
||||
{
|
||||
"name":"lv_fragment_managed_states_t",
|
||||
"type":{
|
||||
"name":"struct",
|
||||
"json_type":"primitive_type"
|
||||
},
|
||||
"json_type":"forward_decl",
|
||||
"docstring":"",
|
||||
"quals":[]
|
||||
}
|
||||
],
|
||||
"macros":[
|
||||
{
|
||||
"name":"ZERO_MEM_SENTINEL",
|
||||
"json_type":"macro",
|
||||
"docstring":""
|
||||
}
|
||||
]
|
||||
}
|
||||
5
libraries/lvgl/docs/integration/bindings/cpp.rst
Normal file
5
libraries/lvgl/docs/integration/bindings/cpp.rst
Normal file
@@ -0,0 +1,5 @@
|
||||
===
|
||||
Cpp
|
||||
===
|
||||
|
||||
In progress: https://github.com/lvgl/lv_binding_cpp
|
||||
13
libraries/lvgl/docs/integration/bindings/index.rst
Normal file
13
libraries/lvgl/docs/integration/bindings/index.rst
Normal file
@@ -0,0 +1,13 @@
|
||||
========
|
||||
Bindings
|
||||
========
|
||||
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
|
||||
micropython
|
||||
cpp
|
||||
pikascript
|
||||
javascript
|
||||
api_json
|
||||
133
libraries/lvgl/docs/integration/bindings/javascript.rst
Normal file
133
libraries/lvgl/docs/integration/bindings/javascript.rst
Normal file
@@ -0,0 +1,133 @@
|
||||
==========
|
||||
JavaScript
|
||||
==========
|
||||
|
||||
With `lv_binding_js <https://github.com/lvgl/lv_binding_js>`__ you can
|
||||
write lvgl with JavaScript.
|
||||
|
||||
It uses React's virtual DOM concept to manipulate lvgl UI components,
|
||||
providing a familiar React-like experience to users.
|
||||
|
||||
**Code**
|
||||
|
||||
**Code Running on Real Device**
|
||||
|
||||
Table of Contents
|
||||
-----------------
|
||||
|
||||
- `Features <#features>`__
|
||||
- `Demo <#demo>`__
|
||||
- `Building <#building>`__
|
||||
- `Components <#components>`__
|
||||
- `Font <#font>`__
|
||||
- `Animation <#animation>`__
|
||||
- `Style <#style>`__
|
||||
- `JSAPI <#jsapi>`__
|
||||
- `Thanks <#thanks>`__
|
||||
|
||||
Features
|
||||
--------
|
||||
|
||||
- Support all lvgl built-in components
|
||||
- Fully support lvgl flex and grid style
|
||||
- support most lvgl style, just write like html5 css
|
||||
- support dynamic load image
|
||||
- Fully support lvgl animation
|
||||
|
||||
Demo
|
||||
----
|
||||
|
||||
See the
|
||||
`demo <https://github.com/lvgl/lv_binding_js/tree/master/demo>`__ folder
|
||||
|
||||
Building
|
||||
--------
|
||||
|
||||
The following are developer notes on how to build lvgljs on your native
|
||||
platform. They are not complete guides, but include notes on the
|
||||
necessary libraries, compile flags, etc.
|
||||
|
||||
lvgljs
|
||||
~~~~~~
|
||||
|
||||
- `ubuntu build Notes for sdl
|
||||
simulator <https://github.com/lvgl/lv_binding_js/blob/master/doc/build/build-ubuntu-arm.md>`__
|
||||
- `macos x86 build Notes for sdl
|
||||
simulator <https://github.com/lvgl/lv_binding_js/blob/master/doc/build/build-macos-x86-simulator.md>`__
|
||||
- `ubuntu build Notes for platform
|
||||
arm <https://github.com/lvgl/lv_binding_js/blob/master/doc/build/build-ubuntu-x86-simulator.md>`__
|
||||
|
||||
JS Bundle
|
||||
~~~~~~~~~
|
||||
|
||||
- `JS Bundle build
|
||||
Notes <https://github.com/lvgl/lv_binding_js/blob/master/doc/build/js-bundle.md>`__
|
||||
|
||||
Components
|
||||
----------
|
||||
|
||||
- `View <https://github.com/lvgl/lv_binding_js/blob/master/doc/component/View.md>`__
|
||||
- `Image <https://github.com/lvgl/lv_binding_js/blob/master/doc/component/Image.md>`__
|
||||
- `Button <https://github.com/lvgl/lv_binding_js/blob/master/doc/component/Button.md>`__
|
||||
- `Text <https://github.com/lvgl/lv_binding_js/blob/master/doc/component/Text.md>`__
|
||||
- `Input <https://github.com/lvgl/lv_binding_js/blob/master/doc/component/Input.md>`__
|
||||
- `Textarea <https://github.com/lvgl/lv_binding_js/blob/master/doc/component/Textarea.md>`__
|
||||
- `Switch <https://github.com/lvgl/lv_binding_js/blob/master/doc/component/Switch.md>`__
|
||||
- `Checkbox <https://github.com/lvgl/lv_binding_js/blob/master/doc/component/Checkbox.md>`__
|
||||
- `Dropdownlist <https://github.com/lvgl/lv_binding_js/blob/master/doc/component/Dropdownlist.md>`__
|
||||
- `ProgressBar <https://github.com/lvgl/lv_binding_js/blob/master/doc/component/ProgressBar.md>`__
|
||||
- `Line <https://github.com/lvgl/lv_binding_js/blob/master/doc/component/Line.md>`__
|
||||
- `Roller <https://github.com/lvgl/lv_binding_js/blob/master/doc/component/Roller.md>`__
|
||||
- `Keyboard <https://github.com/lvgl/lv_binding_js/blob/master/doc/component/Keyboard.md>`__
|
||||
- `Calendar <https://github.com/lvgl/lv_binding_js/blob/master/doc/component/Calendar.md>`__
|
||||
- `Chart <https://github.com/lvgl/lv_binding_js/blob/master/doc/component/Chart.md>`__
|
||||
|
||||
Font
|
||||
----
|
||||
|
||||
`Builtin-Symbol <https://github.com/lvgl/lv_binding_js/blob/master/doc/Symbol/symbol.md>`__
|
||||
|
||||
Animation
|
||||
---------
|
||||
|
||||
`Animation <https://github.com/lvgl/lv_binding_js/blob/master/doc/animate/animate.md>`__
|
||||
|
||||
Style
|
||||
-----
|
||||
|
||||
.. include::https://github.com/lvgl/lv_binding_js/blob/master/doc/style/position-size-layout.md
|
||||
|
||||
- `position-size-layout <https://github.com/lvgl/lv_binding_js/blob/master/doc/style/position-size-layout.md>`__
|
||||
- `boxing-model <https://github.com/lvgl/lv_binding_js/blob/master/doc/style/boxing-model.md>`__
|
||||
- `color <https://github.com/lvgl/lv_binding_js/blob/master/doc/style/color.md>`__
|
||||
- `flex <https://github.com/lvgl/lv_binding_js/blob/master/doc/style/flex.md>`__
|
||||
- `grid <https://github.com/lvgl/lv_binding_js/blob/master/doc/style/grid.md>`__
|
||||
- `font <https://github.com/lvgl/lv_binding_js/blob/master/doc/style/font.md>`__
|
||||
- `opacity <https://github.com/lvgl/lv_binding_js/blob/master/doc/style/opacity.md>`__
|
||||
- `display <https://github.com/lvgl/lv_binding_js/blob/master/doc/style/display.md>`__
|
||||
- `background <https://github.com/lvgl/lv_binding_js/blob/master/doc/style/background.md>`__
|
||||
- `scroll <https://github.com/lvgl/lv_binding_js/blob/master/doc/style/scroll.md>`__
|
||||
- `shadow <https://github.com/lvgl/lv_binding_js/blob/master/doc/style/shadow.md>`__
|
||||
- `recolor <https://github.com/lvgl/lv_binding_js/blob/master/doc/style/recolor.md>`__
|
||||
- `line <https://github.com/lvgl/lv_binding_js/blob/master/doc/style/line.md>`__
|
||||
- `transition <https://github.com/lvgl/lv_binding_js/blob/master/doc/style/transition.md>`__
|
||||
- `transform <https://github.com/lvgl/lv_binding_js/blob/master/doc/style/transform.md>`__
|
||||
|
||||
JSAPI
|
||||
-----
|
||||
|
||||
- `network <https://github.com/lvgl/lv_binding_js/blob/master/doc/jsapi/network.md>`__
|
||||
- `filesystem <https://github.com/lvgl/lv_binding_js/blob/master/doc/jsapi/fs.md>`__
|
||||
- `dimension <https://github.com/lvgl/lv_binding_js/blob/master/doc/jsapi/dimension.md>`__
|
||||
|
||||
Thanks
|
||||
------
|
||||
|
||||
lvgljs depends on following excellent work
|
||||
|
||||
`lvgl <https://github.com/lvgl/lvgl>`__: Create beautiful UIs for any
|
||||
MCU, MPU and display type `QuickJS <https://bellard.org/quickjs/>`__:
|
||||
JavaScript engine `libuv <https://github.com/libuv/libuv>`__: platform
|
||||
abstraction layer `curl <https://github.com/curl/curl>`__: HTTP client
|
||||
`txiki.js <https://github.com/saghul/txiki.js>`__: Tiny JavaScript
|
||||
runtime
|
||||
294
libraries/lvgl/docs/integration/bindings/micropython.rst
Normal file
294
libraries/lvgl/docs/integration/bindings/micropython.rst
Normal file
@@ -0,0 +1,294 @@
|
||||
.. _micropython:
|
||||
|
||||
===========
|
||||
MicroPython
|
||||
===========
|
||||
|
||||
What is MicroPython?
|
||||
--------------------
|
||||
|
||||
`MicroPython <http://micropython.org/>`__ is Python for
|
||||
microcontrollers. Using MicroPython, you can write Python3 code and run
|
||||
it even on a bare metal architecture with limited resources.
|
||||
|
||||
|
||||
Highlights of MicroPython
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
- **Compact**: Fits and runs within just 256k of code space and 16k of RAM. No OS is needed, although you
|
||||
can also run it with an OS, if you want.
|
||||
- **Compatible**: Strives to be as compatible as possible with normal Python (known as CPython).
|
||||
- **Versatile**: Supports many architectures (x86, x86-64, ARM, ARM Thumb, Xtensa).
|
||||
- **Interactive**: No need for the compile-flash-boot cycle. With the REPL (interactive prompt) you can type
|
||||
commands and execute them immediately, run scripts, etc.
|
||||
- **Popular**: Many platforms are supported. The user base is growing bigger. Notable forks:
|
||||
|
||||
- `MicroPython <https://github.com/micropython/micropython>`__
|
||||
- `CircuitPython <https://github.com/adafruit/circuitpython>`__
|
||||
- `MicroPython_ESP32_psRAM_LoBo <https://github.com/loboris/MicroPython_ESP32_psRAM_LoBo>`__
|
||||
|
||||
- **Embedded Oriented**: Comes with modules specifically for embedded systems, such as the
|
||||
`machine module <https://docs.micropython.org/en/latest/library/machine.html#classes>`__
|
||||
for accessing low-level hardware (I/O pins, ADC, UART, SPI, I2C, RTC, Timers etc.)
|
||||
|
||||
--------------
|
||||
|
||||
|
||||
Why MicroPython + LVGL?
|
||||
-----------------------
|
||||
|
||||
MicroPython `does not have a good native high-level GUI library <https://forum.micropython.org/viewtopic.php?f=18&t=5543>`__.
|
||||
LVGL is an `Object-Oriented Component Based <https://blog.lvgl.io/2018-12-13/extend-lvgl-objects>`__
|
||||
high-level GUI library, which seems to be a natural candidate to map into a higher level language, such as Python.
|
||||
LVGL is implemented in C and its APIs are in C.
|
||||
|
||||
|
||||
Here are some advantages of using LVGL in MicroPython:
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
- Develop GUI in Python, a very popular high level language. Use paradigms such as Object-Oriented Programming.
|
||||
- Usually, GUI development requires multiple iterations to get things right. With C, each iteration consists of
|
||||
**``Change code`` > ``Build`` > ``Flash`` > ``Run``**. In MicroPython it's just
|
||||
**``Change code`` > ``Run``** ! You can even run commands interactively using the
|
||||
`REPL <https://en.wikipedia.org/wiki/Read%E2%80%93eval%E2%80%93print_loop>`__ (the interactive prompt)
|
||||
|
||||
MicroPython + LVGL could be used for:
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
- Fast prototyping GUI.
|
||||
- Shortening the cycle of changing and fine-tuning the GUI.
|
||||
- Modelling the GUI in a more abstract way by defining reusable composite objects, taking advantage of Python's language features
|
||||
such as Inheritance, Closures, List Comprehension, Generators, Exception Handling, Arbitrary Precision Integers and others.
|
||||
- Make LVGL accessible to a larger audience. No need to know C to create a nice GUI on an embedded system. This goes well with
|
||||
`CircuitPython vision <https://learn.adafruit.com/welcome-to-circuitpython/what-is-circuitpython>`__.
|
||||
CircuitPython was designed with education in mind, to make it easier for new or inexperienced users to get started with
|
||||
embedded development.
|
||||
- Creating tools to work with LVGL at a higher level (e.g. drag-and-drop designer).
|
||||
|
||||
--------------
|
||||
|
||||
|
||||
So what does it look like?
|
||||
--------------------------
|
||||
|
||||
It's very much like the C API, but Object-Oriented for LVGL components.
|
||||
|
||||
Let's dive right into an example!
|
||||
|
||||
|
||||
A simple example
|
||||
~~~~~~~~~~~~~~~~
|
||||
|
||||
.. code:: python
|
||||
|
||||
# Initialize
|
||||
import display_driver
|
||||
import lvgl as lv
|
||||
|
||||
# Create a button with a label
|
||||
scr = lv.obj()
|
||||
btn = lv.button(scr)
|
||||
btn.align(lv.ALIGN.CENTER, 0, 0)
|
||||
label = lv.label(btn)
|
||||
label.set_text('Hello World!')
|
||||
lv.screen_load(scr)
|
||||
|
||||
|
||||
How can I use it?
|
||||
-----------------
|
||||
|
||||
Online Simulator
|
||||
~~~~~~~~~~~~~~~~
|
||||
|
||||
If you want to experiment with LVGL + MicroPython without downloading
|
||||
anything - you can use our online simulator! It's a fully functional
|
||||
LVGL + MicroPython that runs entirely in the browser and allows you to
|
||||
edit a python script and run it.
|
||||
|
||||
`Click here to experiment on the online simulator <https://sim.lvgl.io/>`__
|
||||
|
||||
Many `LVGL examples <https://docs.lvgl.io/master/examples.html>`__ are available also for MicroPython. Just click the link!
|
||||
|
||||
|
||||
PC Simulator
|
||||
~~~~~~~~~~~~
|
||||
|
||||
MicroPython is ported to many platforms. One notable port is "unix", which allows you to build and run MicroPython
|
||||
(+LVGL) on a Linux machine. (On a Windows machine you might need Virtual Box or WSL or MinGW or Cygwin etc.)
|
||||
|
||||
`Click here to know more information about building and running the unix port <https://github.com/lvgl/lv_micropython>`__
|
||||
|
||||
|
||||
Embedded Platforms
|
||||
~~~~~~~~~~~~~~~~~~
|
||||
|
||||
In the end, the goal is to run it all on an embedded platform. Both MicroPython and LVGL can be used on many embedded
|
||||
architectures. `lv_micropython <https://github.com/lvgl/lv_micropython>`__ is a fork of MicroPython+LVGL and currently
|
||||
supports Linux, ESP32, STM32 and RP2. It can be ported to any other platform supported by MicroPython.
|
||||
|
||||
- You would also need display and input drivers. You can either use one of the existing drivers provided with lv_micropython,
|
||||
or you can create your own input/display drivers for your specific hardware.
|
||||
- Drivers can be implemented either in C as a MicroPython module, or in pure Python!
|
||||
|
||||
lv_micropython already contains these drivers:
|
||||
|
||||
- Display drivers:
|
||||
|
||||
- SDL on Linux
|
||||
- X11 on Linux
|
||||
- ESP32 specific:
|
||||
|
||||
- ILI9341
|
||||
- ILI9488
|
||||
- GC9A01
|
||||
- ST7789
|
||||
- ST7735
|
||||
|
||||
- Generic (pure Python):
|
||||
|
||||
- ILI9341
|
||||
- ST7789
|
||||
- ST7735
|
||||
|
||||
- Input drivers:
|
||||
|
||||
- SDL
|
||||
- X11
|
||||
- XPT2046
|
||||
- FT6X36
|
||||
- ESP32 ADC with resistive touch
|
||||
|
||||
|
||||
Where can I find more information?
|
||||
----------------------------------
|
||||
|
||||
- ``lv_micropython`` `README <https://github.com/lvgl/lv_micropython>`__
|
||||
- ``lv_binding_micropython`` `README <https://github.com/lvgl/lv_binding_micropython>`__
|
||||
- The `LVGL micropython forum <https://forum.lvgl.io/c/micropython>`__ (Feel free to ask anything!)
|
||||
- At MicroPython: `docs <http://docs.micropython.org/en/latest/>`__ and `forum <https://forum.micropython.org/>`__
|
||||
- `Blog Post <https://blog.lvgl.io/2019-02-20/micropython-bindings>`__, a little outdated.
|
||||
|
||||
|
||||
The MicroPython Binding is auto generated!
|
||||
------------------------------------------
|
||||
|
||||
- LVGL is a git submodule inside `lv_micropython <https://github.com/lvgl/lv_micropython>`__
|
||||
(LVGL is a git submodule of `lv_binding_micropython <https://github.com/lvgl/lv_binding_micropython>`__
|
||||
which is itself a submodule of `lv_micropython <https://github.com/lvgl/lv_micropython>`__).
|
||||
- When building lv_micropython, the public LVGL C API is scanned and MicroPython API is auto-generated. That means that
|
||||
lv_micropython provides LVGL API for **any** LVGL version, and generally does not require code changes as LVGL evolves.
|
||||
|
||||
|
||||
LVGL C API Coding Conventions
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
For a summary of coding conventions to follow see the :ref:`coding-style`.
|
||||
|
||||
.. _memory_management:
|
||||
|
||||
Memory Management
|
||||
~~~~~~~~~~~~~~~~~
|
||||
|
||||
| When LVGL runs in MicroPython, all dynamic memory allocations (:cpp:func:`lv_malloc`) are handled by MicroPython's memory
|
||||
manager which is `garbage-collected <https://en.wikipedia.org/wiki/Garbage_collection_(computer_science)>`__ (GC).
|
||||
| To prevent GC from collecting memory prematurely, all dynamic allocated RAM must be reachable by GC.
|
||||
| GC is aware of most allocations, except from pointers on the `Data Segment <https://en.wikipedia.org/wiki/Data_segment>`__:
|
||||
|
||||
- Pointers which are global variables
|
||||
- Pointers which are static global variables
|
||||
- Pointers which are static local variables
|
||||
|
||||
Such pointers need to be defined in a special way to make them reachable by GC
|
||||
|
||||
|
||||
Identify The Problem
|
||||
^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
Problem happens when an allocated memory's pointer (return value of :cpp:func:`lv_malloc`) is stored only in either **global**,
|
||||
**static global** or **static local** pointer variable and not as part of a previously allocated ``struct`` or other variable.
|
||||
|
||||
|
||||
Solve The Problem
|
||||
^^^^^^^^^^^^^^^^^
|
||||
|
||||
- Replace the global/static local var with :cpp:expr:`(LV_GLOBAL_DEFAULT()->_var)`
|
||||
- Include ``lv_global.h`` on files that use ``LV_GLOBAL_DEFAULT``
|
||||
- Add ``_var`` to ``lv_global_t`` on ``lv_global.h``
|
||||
|
||||
Example
|
||||
^^^^^^^
|
||||
|
||||
|
||||
More Information
|
||||
^^^^^^^^^^^^^^^^
|
||||
|
||||
- `In the README <https://github.com/lvgl/lv_binding_micropython#memory-management>`__
|
||||
- `In the Blog <https://blog.lvgl.io/2019-02-20/micropython-bindings#i-need-to-allocate-a-littlevgl-struct-such-as-style-color-etc-how-can-i-do-that-how-do-i-allocatedeallocate-memory-for-it>`__
|
||||
|
||||
.. _callbacks:
|
||||
|
||||
Callbacks
|
||||
~~~~~~~~~
|
||||
|
||||
In C a callback is just a function pointer. But in MicroPython we need to register a *MicroPython callable object* for each
|
||||
callback. Therefore in the MicroPython binding we need to register both a function pointer and a MicroPython object for every callback.
|
||||
|
||||
Therefore we defined a **callback convention** for the LVGL C API that expects lvgl headers to be defined in a certain
|
||||
way. Callbacks that are declared according to the convention would allow the binding to register a MicroPython object
|
||||
next to the function pointer when registering a callback, and access that object when the callback is called.
|
||||
|
||||
- The basic idea is that we have ``void * user_data`` field that is used automatically by the MicroPython Binding
|
||||
to save the *MicroPython callable object* for a callback. This field must be provided when registering the function
|
||||
pointer, and provided to the callback function itself.
|
||||
- Although called "user_data", the user is not expected to read/write that field. Instead, the MicroPython glue code uses
|
||||
``user_data`` to automatically keep track of the MicroPython callable object. The glue code updates it when the callback
|
||||
is registered, and uses it when the callback is called in order to invoke a call to the original callable object.
|
||||
|
||||
There are a few options for defining a callback in LVGL C API:
|
||||
|
||||
- Option 1: ``user_data`` in a struct
|
||||
|
||||
- There's a struct that contains a field called ``void * user_data``
|
||||
|
||||
- A pointer to that struct is provided as the **first** argument of a callback registration function
|
||||
- A pointer to that struct is provided as the **first** argument of the callback itself
|
||||
|
||||
- Option 2: ``user_data`` as a function argument
|
||||
|
||||
- A parameter called ``void * user_data`` is provided to the registration function as the **last** argument
|
||||
|
||||
- The callback itself receives ``void *`` as the **last** argument
|
||||
|
||||
- Option 3: both callback and ``user_data`` are struct fields
|
||||
|
||||
- The API exposes a struct with both function pointer member and ``user_data`` member
|
||||
|
||||
- The function pointer member receives the same struct as its **first** argument
|
||||
|
||||
In practice it's also possible to mix these options, for example provide a struct pointer when registering a callback
|
||||
(option 1) and provide ``user_data`` argument when calling the callback (options 2),
|
||||
**as long as the same ``user_data`` that was registered is passed to the callback when it's called**.
|
||||
|
||||
Examples
|
||||
^^^^^^^^
|
||||
|
||||
- :cpp:type:`lv_anim_t` contains ``user_data`` field. :cpp:func:`lv_anim_set_path_cb`
|
||||
registers `path_cb` callback. Both ``lv_anim_set_path_cb`` and :cpp:type:`lv_anim_path_cb_t`
|
||||
receive :cpp:type:`lv_anim_t` as their first argument
|
||||
- ``path_cb`` field can also be assigned directly in the Python code because it's a member
|
||||
of :cpp:type:`lv_anim_t` which contains ``user_data`` field, and :cpp:type:`lv_anim_path_cb_t`
|
||||
receive :cpp:type:`lv_anim_t` as its first argument.
|
||||
- :cpp:func:`lv_imgfont_create` registers ``path_cb`` and receives ``user_data`` as the last
|
||||
argument. The callback :cpp:type:`lv_imgfont_get_path_cb_t` also receives the ``user_data`` as the last argument.
|
||||
|
||||
.. _more-information-1:
|
||||
|
||||
More Information
|
||||
^^^^^^^^^^^^^^^^
|
||||
|
||||
- In the `Blog <https://blog.lvgl.io/2019-08-05/micropython-pure-display-driver#using-callbacks>`__
|
||||
and in the `README <https://github.com/lvgl/lv_binding_micropython#callbacks>`__
|
||||
- `[v6.0] Callback conventions #1036 <https://github.com/lvgl/lvgl/issues/1036>`__
|
||||
- Various discussions: `here <https://github.com/lvgl/lvgl/pull/3294#issuecomment-1184895335>`__
|
||||
and `here <https://github.com/lvgl/lvgl/issues/1763#issuecomment-762247629>`__
|
||||
and`here <https://github.com/lvgl/lvgl/issues/316#issuecomment-467221587>`__
|
||||
203
libraries/lvgl/docs/integration/bindings/pikascript.rst
Normal file
203
libraries/lvgl/docs/integration/bindings/pikascript.rst
Normal file
@@ -0,0 +1,203 @@
|
||||
PikaScript
|
||||
==========
|
||||
|
||||
What is PikaScript ?
|
||||
--------------------
|
||||
|
||||
`PikaScript <https://github.com/pikasTech/pikascript>`__ is a Python
|
||||
interpreter designed specifically for microcontrollers, and it supports
|
||||
a subset of the common Python3 syntax.
|
||||
|
||||
It's lighter, requiring only 32k of code space and 4k of RAM, which
|
||||
means it can run on stm32f103c8 (blue-pill) or even stm32g030c8, on the
|
||||
other hand, you can leave valuable space for more material or larger
|
||||
buffer areas.
|
||||
|
||||
It is simpler, out of the box, runs with no porting and configuration at
|
||||
all, does not depend on OS or file system, has good support for popular
|
||||
IDEs for Windows platforms like Keil, IAR, RT-Thread-Studio, and of
|
||||
course, supports linux-gcc development platforms.
|
||||
|
||||
It's smarter, with a unique C module mechanism that allows you to
|
||||
generate bindings automatically by simply writing the API for the C
|
||||
module in Python, and you don't need to deal with the headache of
|
||||
writing any macros or global tables manually. On the other hand, all C
|
||||
modules have sophisticated smart hints, even hinting at the types of
|
||||
your arguments .
|
||||
|
||||
--------------
|
||||
|
||||
|
||||
Why PikaScript + LVGL ?
|
||||
-----------------------
|
||||
|
||||
PikaScript now supports the main features of LVGL8, and these APIs are
|
||||
fully compatible with MicroPython!
|
||||
|
||||
This means that you can continue to use already written code from
|
||||
MicroPython, and then use less code space and RAM.
|
||||
|
||||
Enjoy detailed code hints down to the parameter type for a better
|
||||
programming experience
|
||||
|
||||
Use a more convenient IDE, such as vs-based simulation projects
|
||||
|
||||
|
||||
So how does it look like?
|
||||
-------------------------
|
||||
|
||||
Here are some examples of lvgl that PikaScript can already run, they are
|
||||
mainly from the lvgl documentation examples
|
||||
|
||||
|
||||
LV_ARC
|
||||
~~~~~~
|
||||
|
||||
.. code:: python
|
||||
|
||||
import pika_lvgl as lv
|
||||
import PikaStdLib
|
||||
mem = PikaStdLib.MemChecker()
|
||||
# Create an Arc
|
||||
arc = lv.arc(lv.screen_active())
|
||||
arc.set_end_angle(200)
|
||||
arc.set_size(150, 150)
|
||||
arc.center()
|
||||
print('mem used max: %0.2f kB' % (mem.getMax()))
|
||||
print('mem used now: %0.2f kB' % (mem.getNow()))
|
||||
|
||||
|
||||
LV_BAR
|
||||
~~~~~~
|
||||
|
||||
.. code:: python
|
||||
|
||||
import pika_lvgl as lv
|
||||
import PikaStdLib
|
||||
mem = PikaStdLib.MemChecker()
|
||||
bar1 = lv.bar(lv.screen_active())
|
||||
bar1.set_size(200, 20)
|
||||
bar1.center()
|
||||
bar1.set_value(70, lv.ANIM.OFF)
|
||||
print('mem used max: %0.2f kB' % (mem.getMax()))
|
||||
print('mem used now: %0.2f kB' % (mem.getNow()))
|
||||
|
||||
|
||||
LV_BTN
|
||||
~~~~~~
|
||||
|
||||
.. code:: python
|
||||
|
||||
import pika_lvgl as lv
|
||||
import PikaStdLib
|
||||
mem = PikaStdLib.MemChecker()
|
||||
def event_cb_1(evt):
|
||||
print('in evt1')
|
||||
print('mem used now: %0.2f kB' % (mem.getNow()))
|
||||
def event_cb_2(evt):
|
||||
print('in evt2')
|
||||
print('mem used now: %0.2f kB' % (mem.getNow()))
|
||||
btn1 = lv.btn(lv.screen_active())
|
||||
btn1.align(lv.ALIGN.TOP_MID, 0, 10)
|
||||
btn2 = lv.btn(lv.screen_active())
|
||||
btn2.align(lv.ALIGN.TOP_MID, 0, 50)
|
||||
btn1.add_event_cb(event_cb_1, lv.EVENT.CLICKED, 0)
|
||||
btn2.add_event_cb(event_cb_2, lv.EVENT.CLICKED, 0)
|
||||
print('mem used max: %0.2f kB' % (mem.getMax()))
|
||||
print('mem used now: %0.2f kB' % (mem.getNow()))
|
||||
|
||||
|
||||
LV_CHECKBOX
|
||||
~~~~~~~~~~~
|
||||
|
||||
.. code:: python
|
||||
|
||||
import pika_lvgl as lv
|
||||
import PikaStdLib
|
||||
mem = PikaStdLib.MemChecker()
|
||||
cb = lv.checkbox(lv.screen_active())
|
||||
cb.set_text("Apple")
|
||||
cb.align(lv.ALIGN.TOP_LEFT, 0 ,0)
|
||||
cb = lv.checkbox(lv.screen_active())
|
||||
cb.set_text("Banana")
|
||||
cb.add_state(lv.STATE.CHECKED)
|
||||
cb.align(lv.ALIGN.TOP_LEFT, 0 ,30)
|
||||
cb = lv.checkbox(lv.screen_active())
|
||||
cb.set_text("Lemon")
|
||||
cb.add_state(lv.STATE.DISABLED)
|
||||
cb.align(lv.ALIGN.TOP_LEFT, 0 ,60)
|
||||
cb = lv.checkbox(lv.screen_active())
|
||||
cb.add_state(lv.STATE.CHECKED | lv.STATE.DISABLED)
|
||||
cb.set_text("Melon")
|
||||
cb.align(lv.ALIGN.TOP_LEFT, 0 ,90)
|
||||
print('mem used max: %0.2f kB' % (mem.getMax()))
|
||||
print('mem used now: %0.2f kB' % (mem.getNow()))
|
||||
|
||||
--------------
|
||||
|
||||
|
||||
How does it work?
|
||||
-----------------
|
||||
|
||||
PikaScript has a unique C module smart binding tool
|
||||
|
||||
Just write the Python interface in pika_lvgl.pyi (.pyi is the python
|
||||
interface file)
|
||||
|
||||
.. code:: python
|
||||
|
||||
# pika_lvgl.pyi
|
||||
class arc(lv_obj):
|
||||
def set_end_angle(self, angle: int): ...
|
||||
def set_bg_angles(self, start: int, end: int): ...
|
||||
def set_angles(self, start: int, end: int): ...
|
||||
|
||||
Then PikaScript's pre-compiler can automatically bind the following C
|
||||
functions, simply by naming the functions in the module_class_method
|
||||
format, without any additional work, and all binding and registration is
|
||||
done automatically.
|
||||
|
||||
.. code:: c
|
||||
|
||||
/* pika_lvgl_arc.c */
|
||||
void pika_lvgl_arc_set_end_angle(PikaObj* self, int angle) {
|
||||
lv_obj_t* lv_obj = obj_getPtr(self, "lv_obj");
|
||||
lv_arc_set_end_angle(lv_obj, angle);
|
||||
}
|
||||
void pika_lvgl_arc_set_bg_angles(PikaObj *self, int start, int end){
|
||||
lv_obj_t* lv_obj = obj_getPtr(self, "lv_obj");
|
||||
lv_arc_set_bg_angles(lv_obj, start, end);
|
||||
}
|
||||
void pika_lvgl_arc_set_angles(PikaObj *self, int start, int end){
|
||||
lv_obj_t* lv_obj = obj_getPtr(self, "lv_obj");
|
||||
lv_arc_set_angles(lv_obj, start, end);
|
||||
}
|
||||
|
||||
To use the module, just ``import pika_lvgl`` and the precompiler will
|
||||
automatically scan main.py and bind the ``pika_lvgl`` module
|
||||
|
||||
::
|
||||
|
||||
$ ./rust-msc-latest-win10.exe
|
||||
(pikascript) packages installed:
|
||||
pikascript-core==v1.10.0
|
||||
PikaStdLib==v1.10.0
|
||||
PikaStdDevice==v1.10.0
|
||||
(pikascript) pika compiler:
|
||||
scanning main.py...
|
||||
binding pika_lvgl.pyi...
|
||||
|
||||
The precompiler is written in Rust, runs on windows and linux, and is
|
||||
completely open source.
|
||||
|
||||
In addition to binding C modules, the precompiler compiles Python
|
||||
scripts to bytecode in the PC, reducing the size of the script and
|
||||
increasing its speed.
|
||||
|
||||
--------------
|
||||
|
||||
How can I use it?
|
||||
-----------------
|
||||
|
||||
The simulation repo on vs is available on
|
||||
https://github.com/pikasTech/lv_pikascript
|
||||
Reference in New Issue
Block a user