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libraries/lvgl/demos/benchmark/lv_demo_benchmark.h
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63
libraries/lvgl/demos/benchmark/lv_demo_benchmark.h
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/**
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* @file lv_demo_benchmark.h
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*
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*/
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#ifndef LV_DEMO_BENCHMARK_H
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#define LV_DEMO_BENCHMARK_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include "../lv_demos.h"
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#if LV_USE_DEMO_BENCHMARK
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Run all benchmark scenes.
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*
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* On the summary end screen the values shall be interpreted according to the followings:
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* - CPU usage:
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* - If `LV_SYSMON_GET_IDLE` is not modified it's measured based on the time spent in
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* `lv_timer_handler`.
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* - If an (RT)OS is used `LV_SYSMON_GET_IDLE` can be changed to a custom function
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* which returns the idle percentage of idle task.
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*
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* - FPS: LVGL attempted to render this many times in a second. It's limited based on `LV_DEF_REFR_PERIOD`
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*
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* - Render time: LVGL spent this much time with rendering only. It's not aware of task yielding,
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* but simply the time difference between the start and end of the rendering is measured
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*
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* - Flush time: It's the sum of
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* - the time spent in the `flush_cb` and
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* - the time spent with waiting for flush ready.
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*/
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void lv_demo_benchmark(void);
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/**********************
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* MACROS
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**********************/
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#endif /*LV_USE_DEMO_BENCHMARK*/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_DEMO_BENCHMARK_H*/
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